This in a kind of advises I look forward to hear.ġ. Belts consume UPS so the more underground I use the better UPS I get. Items on the ground are UPS heavy, so use chests for exchange. So, my question is: What I should do and what should not in order to save UPS for later stages? I completed the game several times, from 0.16 to 1.1 and sometimes my bases were so big they had impact on UPS and I had to stop expanding because of this.Īnd now I have a goal to proceed to some kind of base of a such scale, as an example: īut I'm not sure my PC will handle it so I'd like not to make much of stuff that is UPS heavy. So, I'm calling for your experience or just throw me a link if I missed such topic and it already exists. For example, my version of kovarex enrichment process, accumulator charge display to track power production and consumption and others.I haven't found comprehensive answer to this one however I'm sure that some of you have deep knowledge on the topic. Other blueprints - some helpful blueprints, which are not essential. Early Game Blueprints - various stuff to help in early game - defence production, early science up to blue, construction bots, smelting patterns, all circuits up to processing unit, etc.Ĩ. This factories will ensure you will progress within technology tree to get to megabase building in the first place.ħ. 135 Science Factories - BONUS This book contains factories to generate 135 SPM from raw resources, built with low level materials - yellow belts, simpliest assemblers and furnaces. Perimeter Defence contains blueprints to build perimeter wall as well as train station to deliver ammo to the turrets.Ħ. As you can tell I use 4 lanes with right hand drive.ĥ. Railroad 4L RHD contains railroad blueprints. Feel free to use it if you like Nuclear Power moreĤ. Its also tileable, so you can build Nuclear Power array if you want. I personally only use solar power in my runs, but it also contains a 1.1 GW Nuclear plant that is lake independent (water is delvered by trains) and works on raw material. Power Production - blueprints to build up power. 1K Support Factories - this contains utility factories (mall, ammo, etc).ģ. Blueprints are numbered plus each blueprint has part of previous one's rails on the left, so you will be able to build factories in correct order to fit into solar arrays nicely and symmetrical. 1K Science Factories - this contains all factories for 1K SPM production, as well as lab array. The blueprint book provided has the following sections:ġ. My biggest challenge and joy was to be able to fit all the production lines into the tight space.ĥ_blueprintbook.jpg (58.32 KiB) Viewed 6632 times Such composition ensures that all beacons, except border ones are powering at least 2 production machines not to waste power, that they are consuming. Its consists of fully beaconed tiles, that form a rectangular shape. Factory produces something to be loaded into trains. Between train unload and factory theres a small part, which balances unloaded resources and makes sure they are delivered to correct inputs in the factory.ĥ. Trains Load Queue is where trains are waiting to pickup the result of the production.Ĥ. There are always some trains waiting for unload.ģ. Train Unload Queue ensures, that material flow will be uninterrupted. I use 2 locomotives + 4 cargo/liquid wagons to transport everything around.Ģ. If there's too much trains to unload, they will be separated into several unload and queue bays by resource. Trains are only fueled at unloading stations. Leftmost train station is supplying the whole factory trains with Nuclear fuel. This allows to expand this factory for as long as you want (or your PC will handle ).ģ_factory.jpg (471.79 KiB) Viewed 6633 timesġ. Resources for production are collected from left and right from the factory array. One line of solar arrays will be enough to provide power to one Science Array. This is represented by green arrows in the picture. If you want to expand past 1K SPM, you will have to continue building Science Array, tiling it vertically - either up or down from the first line. Resources are trasnported by trains, so it is independent from their position on the map. solar panels and accumulators for power production.īlue blocks - is the array of factories, that produces 1K science per minute from raw resources as well as consumes it. This factories will provide the building material, as well, as other useful things: mall items, nuclear fuel for trains, ammo for defence perimeter. Orange block - is the array of factories, that should only be built once. This is a map view of the base, that will produce 1K SPM.
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